A Day at Camp!
Core 5: 5th-6th grade
Core 6: 7th & up
Cores 5-6 (5th-12th)
Options, at The Quad Manhattan Summer Program, targets specific talent development for each group (with flexibility) and hosts longer sessions of talent development with "Core" psychosocial/emotional regulation concepts integrated into talent classes for older students who know what they would like to focus on most.
Children will be grouped with their best social cognitive peer matches and build their schedules according to the classes they love most. Campers will also participate in summer-long enrichment clusters, chosen by them.
Music: Learn about music culture, composition, and following your soul. Available group or individual instrumental lessons can be discussed on a case-by-case basis.
Art: Experts will help guide campers develop artistic talent through various artistic mediums. Campers will study the history of art and the techniques, materials, and subject matter of professional artists.
Beautiful Oops!: Learn to use a variety of artists techniques and materials to create art. Every “mistake” can be made into a new work of art.
Quad Studio: Use the techniques and materials that you have learned to create self-driven works of art.
Capoeira: A Brazilian martial art that combines dance, acrobatics, and music. This course is tiered to level of experience for students who are returning from last summer. The introductory Capoeira course focuses on the basics, the culture and history of Capoeira, and introduction to the music which is a large part of the sport. Campers will learn to read body language and pay attention to their own in order to have non verbal communication with peers. For the more experienced campers, there will be opportunity to begin approaching more skilled techniques and acrobatics, pushing the full potential of each participant.
Improv games: Channel your inner actor through improv games and various forms of creative expression.
Quad Playhouse: Write and produce an original Quad play, musical, or show, exploring how to organize, plan, and execute as a team to ensure that the show does go on!
Book Club: Love reading, but don’t want to stop and talk about character development all day? Read the books you love with other kids and teens who love them too! Genres range from sci-fi, biographies, and historical fiction to research and explore together while utilizing fully scaffolded, strong, communication skills and executive functioning to meet deadlines and time management needs.
Technology: Let’s do some Minecraft engineering, videogame creation and coding, robotics, 3D design, and tinkering:
Engineering for Invention (Cores 4 and up): Every kid's a dreamer, a designer, a creator... an inventor! Every few days is a new building project; toys, bridges, homemade video game controllers, secret circuit note cards, wearable fashion electronics, a graphite flashlight, and more! The goal of this course is all about bringing our imagination to life! Engineers will earn Challenge Badges for new skills in electrical and mechanical engineering, persistence, cooperation, problem-solving, physics, circuitry, Design Thinking, and ChangeMaking... let’s make a world that’s better for everybody!
Tiny Techies (Cores 1-3): Tiny Techies leads Pre-K kids through fun, playing and building-based games and projects in STEM (science, technology, engineering, and math). Exploration and experimentation-based projects in coding, robotics, physics, mechanics, alternative energy, 3D printing, geometry, rocket science foster early interests in STEM and introductory skills lead to a lifelong love of STEM.
Arduino Coding with the MBot Robot (Cores 4 and up): Young engineers will build their own robot and learn to code it with the mBot Robot Kit! This fun combination of hardware and software design features robot challenges such as maze games and bot battles, and culminates with a collaborative robot expo. Learning themes include mechanical engineering, circuitry, physics, robotics, and computer programming. The mBot features an Arduino brain, a microcontroller that is a fundamental computer component in robotics, the "Internet of Things", smart devices, and wearable electronics. Engineers will program the mBot, first in Scratch, a simple drag-and-drop, color-coded programming editor created by MIT to teach skills and concepts in programming, and advance into coding in Arduino, a C derivative, which is an industry-standard, real-word computer programming language. Engineers may also be able to explore Bluetooth capabilities, the use of sensors, and further customizations of their bot that they can take home to continue the playing, coding, and learning.
Cooking: Work together to create delicious snacks and baked goods with learned culinary skills.
Younger Campers (Early Childhood, Lower School): Cooking is a fantastic way to explore the senses. For little ones, it's about learning new textures and tastes and building fine motor skills by practicing combining ingredients and mixing them together. It's where the foundation is laid for a love of a variety of foods and a willingness to explore what's new. As children learn to cook they learn to create and practice play in a way that is is fun and collaborative. In the kitchen, experiential learning is the basis for building social skills and creating a foundation for the life-long habit of nourishing one's self.
Older Campers (Upper School): The Creative Kitchen is designed to make mastery in the kitchen accessible, social and fun. The program covers all of the skills students need to feel comfortable in the kitchen and prepare meals independently at home. The class will begin with basic techniques and work toward more complex dishes that are both healthy and delicious. Simple, step-by-step recipes help students strengthen executive functioning skills and time management. Throughout the program, students are asked to collaborate with class members, helping each other master techniques and complete recipes. At the end of each session, the class will shares what they've prepared and has an opportunity to connect, nourish new friendships and practice social skills.
Animation and Filmmaking: Make a stop motion film, learn filming and editing techniques, and get creative!
Core 2: (grades 1-2): Animation and Beyond
From Flip-Books to traditional hand-drawn CEL animation, Stop-Motion and Claymation students will use their imagination to create miniature worlds. Students will be able to choose from a wide range of techniques to create original stories in motion. Beginning with the classic bouncing ball exercise students with gain an understanding of the principles of animation.
Core 3: (grades 2-3): Basic Film and Animation
Starting with the principles of animation such as squash and stretch, anticipation and follow-through students will create original stories in motion. A variety of techniques will be explored from hand-drawn CEL animation to Stop-Motion and Claymation. Basic Film-making can be explored with each student creates a short news item, commercial or public service announcement.
Cores 4 and up: (grades 4+): Advanced Film and Animation
Students can work as a team to produce a series of scenes that allow them to be a Director, Scriptwriter, Cameraman (woman), Actor (Actress) and/or an Editor. Students can rotate among these principal film crew positions. Writing will focus on story, theme, character, tension, and conflict. Individual projects in Stop-Motion and animation can also be explored based on student interest.
Strategy Games: Play Dungeons & Dragons, a fantasy RPG of swords & sorcery. Players think creatively and work as a team to overcome challenges, solve mysteries, complete quests, and acquire treasure and glory. Together, tell an epic story of heroism and friendship.
Beginners (Cores 1-4): Modeled off of the freeform imaginative approach of the "Let's Pretend" style of play, new students quickly find Role Playing Games (RPGs) like Dungeons and Dragons (D&D), engaging and even familiar. At this level of play, we'll focus less on numbers and complex strategy, and more on interpersonal dynamics, teamwork, and fun.
Intermediate players (Cores 4 and up): are often able to make the connection between D&D and the video games it has inspired, will often be familiar with the basic ideas and themes behind the foundation and operations of the game, if not the rules, before play begins. The focus remains on interpersonal play, but with a higher level of interaction between the students and the empathic strategy at the core of the gameplay. Students will be asked to problem-solve and work together to overcome challenges, with epic rewards (and responsibility) for their characters.
Veteran level and highly experienced players (Cores 4 and up): will be challenged by D&D to "think outside the box" and adopt new styles of creative thinking, both in dealing with fellow players and with the sometimes unpredictable dynamics of the game. Players will get to pursue high-level storytelling options, driving the narrative and confronting the questions of which makes the experience extremely fun. This level will focus on higher order thinking regarding game design theory.