A Day at Camp!

"Options"

Groups

Core 5: 5th-6th grade

Core 6: 7th & up

Cores 5-6 (5th-12th)

Options, at The Quad Manhattan Summer Program, targets specific talent development for each group (with flexibility) and hosts longer sessions of talent development with "Core" psychosocial/emotional regulation concepts integrated into talent classes for older students who know what they would like to focus on most.

 

Children will be grouped with their best social cognitive peer matches who also have similar interest tracks (STEM or Arts) in mind. Each track, depending on enrollment, will have at least one “peer” groups of children. Campers will participate in summer-long enrichment clusters, chosen by them and week-long project-based courses in their interest area.

STEM will host a morning of rotating related services while children engage in projects that are based in their interest. These topics can change weekly. These groups will be modeled after Enrichment Clusters (Renzulli) and led by psychosocial teachers, assistant psychosocial teachers, and planned with community experts throughout the camp period. Topics can range from building drones, coding, web and game design, strategy games, animation, and more.

 

Next is a transition time then hour-hour and fifteen minute session with Maker-State instructors and supported by psychosocial teachers and assistant psychosocial teachers. Course offerings are listed below and children can pick one of two for their appropriate talent level:

 

  • Inventors Camp (all ages): Budding inventors will design their own physical and virtual toys, spaceships, spy devices, and anything they can imagine. We’ll create devices like electrically conductive cards and secret messages with CircuitScribe, build touch-sensitive game controllers with the MaKey MaKey microcontroller, and transform play doh into a living circuit. Physical computing = Phun!  

  • 3D Designing with TinkerCAD & Minecraft (grades K-4): Budding designers will imagine and build their own virtual toys, structures, and tools as they learn 3D computer-aided design (CAD) and invention prototyping. We’ll learn the Engineering Design Process and re-create virtual 3D objects we built in TinkerCAD in Minecraft as interactive, expandable--and destructible--structures. Epic fun. Serious skills.

  • Engineering for Invention (grades 5-12): Every kid is a dreamer, a designer, a creator…an inventor! Every morning and afternoon is a new building project: toys, bridges, homemade video game controllers, secret circuit note cards, wearable fashion electronics, a graphite flashlight, and more! This week of invention is all about bringing our imagination to life! And we will be building with other hands-on activities such as Nerdy Derby and Marble Run! Tapping your inner Da Vinci...priceless!

  • OZOBOTS (all ages): (Course description coming soon)

 

Art will host a morning of rotating related services while children engage in projects that are based in their interest. These topics can change weekly. These groups will be modeled after Enrichment Clusters (Renzulli) and led by psychosocial teachers, assistant psychosocial teachers, and planned with community experts throughout the camp period. Topics for these groups can be in fine arts, cooking, music, strategy games, and more.

 

Following the first morning session of Enrichment Clusters will come a transition time and then hour/hour and fifteen minute session with theater and filmmaking instructors and supported by psychosocial teachers. All children will decide on theme, characters, plot, and storyboard. Each child will then have a different role or multiple roles in the execution of an original Quad Manhattan production. Possible roles are listed below:

 

  • Script Writers

  • Actors

  • Set Builders

  • Stage Crew

  • Camera Men/Women

  • Editors

  • Sound Crew

  • Film Scorers

  • more...

 

The day will conclude with reflection and camp traditions.